using UnityEngine;


namespace Game
{
    public partial class CharacterMotor : MonoBehaviour
    {
        // 角色移动速度
        const float MoveSpeed = 6.0f;
        // 角色转向速度
        const float RotateSpeed = 3.0f;

        // 角色动画相关宏定义
        // float
        const string MoveBlend = "Blend";
        // trigger
        const string Attack1 = "attack1";
        const string Attack2 = "attack2";
    }
}